Fullswing simulators can connect to online multiplayer through their built-in software, but the experience depends on which Fullswing model you own and what features your subscription includes
Fullswing makes golf simulators in different tiers — the Pro, Pro Plus, and Premier models — and each one connects to online play differently. The Pro and Pro Plus models use Fullswing's own online platform, where you can see other players' shots in real time and compete in tournaments or casual rounds. The Premier model, their highest-end system, connects to both Fullswing's platform and to external golf simulation software like E6 Connect and TruGolf, which opens up more multiplayer options.
You do not need any special hardware beyond what comes with your simulator. The connection happens through your home internet and the software that runs on the simulator's computer. What you do need is an active subscription to whichever platform you want to play on — Fullswing's own service, or a third-party platform if your model supports it.
Key Takeaways
- Fullswing Pro and Pro Plus simulators connect to Fullswing's own online multiplayer platform, where you can play live rounds against other owners.
- The Premier model can connect to Fullswing's platform plus external software like E6 Connect and TruGolf, giving you more multiplayer options.
- Online play requires an active subscription to the platform you choose, separate from the cost of the simulator itself.
- Real-time multiplayer means you see other players' shots as they happen, not replayed later, and you can compete in tournaments or casual rounds.
What Fullswing's own online platform offers
Fullswing's proprietary online service lets you join live rounds with other Fullswing owners. You can play casual 9-hole or 18-hole rounds, enter tournaments that run on a schedule, or join a league if your simulator is set up in a golf facility or club. The software shows you where other players' shots land in real time, and you can see their scores as the round progresses.
The platform includes courses that Fullswing has licensed or modeled — you are not limited to a single course, and the library includes well-known tracks. You can also play against the computer if no other players are available, so you are never forced to wait for an opponent.
Subscription cost varies depending on whether you buy monthly, annually, or as part of a facility membership. If your simulator is in a commercial setting like a golf club or sports bar, the venue may cover the subscription cost as part of what you pay to use the simulator.
Premier model access to third-party platforms
If you own a Premier simulator, you can connect to E6 Connect and TruGolf in addition to Fullswing's own platform. These are separate golf simulation networks with their own player bases and course libraries. E6 Connect, for example, includes many championship courses and runs regular tournaments. TruGolf offers a different set of courses and a different community of players.
Each third-party platform requires its own subscription, and the cost is separate from your Fullswing subscription. The advantage is that you get access to a much larger pool of players and more course variety. The trade-off is that you are paying for multiple subscriptions if you want to use more than one platform regularly.
To use a third-party platform on your Premier, you need to configure the connection in your simulator's settings. Fullswing provides instructions for this, but it is a one-time setup — once it is configured, you can switch between platforms from the main menu.
Internet requirements and connection stability
Fullswing simulators need a stable internet connection to play online, but the bandwidth requirement is not high. A standard home broadband connection of 10 Mbps or faster is sufficient. The simulator sends data about your swing and ball flight to the server, and receives data about other players' shots — this happens continuously during a round but does not require a lot of speed.
What matters more than speed is consistency. A connection that drops or stutters will cause lag, where you see other players' shots delayed or your own shot does not register immediately. If your simulator is far from your router, or if you are on a weak WiFi signal, you may experience this. A wired ethernet connection is more stable than WiFi, and Fullswing recommends it if your simulator setup allows it.
If your internet cuts out during a round, most platforms will hold your spot for a few minutes while you reconnect. If you do not reconnect in time, you are typically marked as inactive and removed from the leaderboard, but you can rejoin a new round.
How real-time multiplayer actually works during a round
When you join an online round, you see a leaderboard with the names and current scores of everyone playing. As each player hits their shot, you see the ball flight on the course — not a replay, but the actual shot happening in real time on your screen. This means if someone hits a bad shot, you watch it happen live, just as they watch yours.
The pace of play is determined by the slowest player in the group. If someone is taking a long time between shots, everyone waits. This is different from some other golf games where players take turns in a fixed order. Fullswing's system mimics real golf, where you play in groups and wait for the group ahead.
Scores update automatically as players complete each hole. You can see not just your score but where you stand relative to everyone else in the round. If you are in a tournament, the final leaderboard is posted when the last player finishes.
Tournaments and leagues on Fullswing's platform
Fullswing runs scheduled tournaments throughout the month, usually with different formats — stroke play, match play, or scramble. You sign up before the tournament starts, and then you play your round within a set time window, usually a few days. Your score is recorded and compared against everyone else who played in that tournament.
Leagues are ongoing competitions where the same group of players meets regularly — weekly or monthly — and scores accumulate over time. Leagues are often run by golf facilities or clubs, and membership is usually limited to people who use that facility. Some public leagues exist through Fullswing's platform as well, though these are less common.
Prize structures vary. Some tournaments and leagues offer cash payouts or merchandise, while others are just for bragging rights. Check the tournament details before you sign up to see what the format is and whether there is a fee to enter.
Troubleshooting connection and multiplayer issues
If you can see the leaderboard but other players' shots are not showing up, the problem is usually on your end — either your internet connection is unstable or your simulator's software needs to be updated. Restart your simulator and check that your internet connection is working by opening a web browser on another device.
If you can join a round but get disconnected partway through, check whether your router has restarted or whether your WiFi signal dropped. If you are using WiFi, try moving the simulator closer to the router or switching to a wired connection if possible. If the problem persists, contact your internet provider to check for outages in your area.
If the Fullswing platform itself is having issues, you will usually see a notification in the app or on Fullswing's website. Check their status page or support forum before troubleshooting your own equipment. During peak hours — evenings and weekends — the platform can occasionally experience slowdowns, which is normal and usually resolves within an hour.
Frequently Asked Questions
Do I need a separate account for each online platform?
Yes. Fullswing's platform uses one account, and E6 Connect and TruGolf each use their own separate accounts. You can link them to the same email address for convenience, but you will need to sign up and maintain a subscription for each one you want to use.
Can I play against my friends if they own a different brand of simulator?
Not directly through Fullswing's platform — that only works with other Fullswing owners. However, if your friend owns a Premier simulator and you both subscribe to E6 Connect or TruGolf, you can play together on those platforms regardless of your simulator brand.
What happens if someone quits in the middle of a round?
They are marked as inactive on the leaderboard, but the round continues for everyone else. If it is a casual round, no penalty applies. In tournaments and leagues, quitting early usually counts as a withdrawal or disqualification depending on the rules, so check before you enter.
Can I play online if my simulator is not connected to a launch monitor?
No. Online multiplayer requires accurate swing and ball flight data, which only a launch monitor can provide. Simulators without launch monitors cannot connect to online play.
Is there a way to play asynchronously, where I do not have to be online at the same time as other players?
Tournaments allow this — you play your round within a set time window, and your score is compared against others who played at different times. Casual rounds and leagues require real-time play where everyone is online together.