The fastest way to enable all mods at once in Baldur's Gate 3

The easiest method is to use the mod manager that comes built into Baldur's Gate 3 itself. Open the game, go to Settings, select Mods, and you will see a list of every mod you have installed. Click the checkbox next to each mod name to turn it on. Once you have checked all the boxes you want, close the menu and start a new game — the mods load when you begin play, not when you restart the launcher.

If you have many mods and clicking each one individually takes too long, you can also use a third-party mod manager like Mod Manager Plus or BG3 Mod Manager, which let you select multiple mods at once and toggle them all on in a single action. These tools sit outside the game and sync with your mod folder, so changes you make in them show up in the game's built-in menu.

The one thing to know before you turn on every mod you own: not all mods work together. Some mods change the same game files, and when they both try to do that, one will overwrite the other or the game will crash on startup. The mod manager will not warn you about conflicts — you have to test by loading the game and seeing what happens.

Key Takeaways

  • The game's built-in mod menu in Settings lets you turn on every mod with individual checkboxes, and changes take effect when you start a new game.
  • Third-party managers like Mod Manager Plus can toggle multiple mods on at once instead of clicking each box by hand.
  • Enabling all mods does not mean they will all work together — some mods conflict and will crash the game or disable each other.
  • You need to test your mod list by launching the game and playing to find conflicts; the mod manager will not catch them for you.
  • Mods only load when you start a new game, not when you load a save file made before the mods were turned on.

Where Baldur's Gate 3 stores your mod files

Baldur's Gate 3 looks for mods in a specific folder on your computer. On Windows, that folder is usually C:\Users\[Your Username]\AppData\Local\Larian Studios\Baldur's Gate 3\Mods. On Mac, it is in ~/Library/Application Support/Larian Studios/Baldur's Gate 3/Mods. If you download mods from sites like Nexus Mods or GitHub, they will either go directly into this folder or you will need to move them there by hand.

The game only recognizes mods that are in the correct folder format. Most mods come as a single folder with a meta.lsx file inside it — that file tells the game what the mod does and what version it is. If a mod is just a loose file or a ZIP that you never unzipped, the game will not see it in the mod menu.

How to handle mods that conflict with each other

When two mods change the same thing — like a character's appearance, a spell's damage, or a quest's dialogue — one will usually win and the other will do nothing. Sometimes the game will crash instead. The only way to know is to turn both on, start the game, and see what happens.

If the game crashes on startup after you enable a batch of mods, turn off half of them and try again. Once the game loads, turn on the other half one at a time until it crashes. That tells you which mod is the problem. You can then either remove that mod, find a different version of it, or look for a patch that makes it compatible with the other mods you want.

Some mod creators publish a list of known conflicts on the mod's download page. Before you enable a large number of mods, read the description of each one to see if the author mentions any mods it does not work with. This saves time over trial and error.

Using load order to fix mod problems

Load order is the sequence in which the game reads your mods when it starts. If two mods change the same file, the one that loads last wins. You can change the load order in the game's mod menu by dragging mods up and down the list, or in a third-party manager by moving them around.

Most of the time, the order does not matter — mods that do not touch the same files can load in any order. But if you have two mods that conflict, moving one above the other might fix it. The mod you want to take priority should load last (be lower in the list). Some mod creators include instructions about where their mod should sit in the load order, so check the download page before you rearrange.

What happens if you enable mods on an existing save file

Mods do not apply to save files that were made before you turned the mods on. If you have already played through part of the game without mods, turning mods on and loading that save will not change anything — the game will load the save as if the mods are still off. You have to start a new game for mods to take effect.

This is why many players keep a separate save file for testing mods. You can turn mods on and off, start a new game to test them, and if something breaks, you still have your original save file without mods to go back to.

Removing mods if they cause problems

If you enable a batch of mods and the game will not start, the fastest fix is to move the mod folders out of the Mods directory temporarily. Go to C:\Users\[Your Username]\AppData\Local\Larian Studios\Baldur's Gate 3\Mods (or the Mac equivalent), create a new folder called Mods_Disabled in the same location, and drag half your mods into it. Try to start the game. If it works, move half of the remaining mods into Mods_Disabled and try again. Keep doing this until you find the mod that is breaking things.

Once you identify the problem mod, you can delete it, download a different version, or look for a patch. Move the other mods back into the Mods folder, and the game should start again.

Frequently Asked Questions

Do I need to restart the game to turn mods on and off?

No, you can toggle mods on and off in the Settings menu at any time. But the changes only take effect when you start a new game. If you load an existing save, the mods will be in the same state they were when you made that save.

Can I use mods from different websites together?

Yes, mods from Nexus Mods, GitHub, and other sites can all go in the same Mods folder and work together. The source does not matter — what matters is whether the mods change the same game files. Check each mod's description to see if the author lists any known conflicts.

What does the number next to each mod in the menu mean?

That is the mod's version number. If you see a warning icon or a message that says the mod is outdated, the game has detected that a newer version exists. You can usually update the mod by downloading the latest version from where you got it and replacing the old folder.

Will enabling all my mods at once slow down the game?

It depends on what the mods do. Mods that add new items or change numbers usually have no impact on performance. Mods that add new areas, change graphics, or add lots of new dialogue can slow the game down, especially if you enable many of them at once. The only way to know is to test.

Can I enable mods on a game I bought from a console?

No, mods only work on the PC version of Baldur's Gate 3. Console versions do not support mods at this time.