Upload your custom face image to Roblox first, then apply it in Studio
To use a custom face on a character in Roblox Studio, you need to upload the image to your Roblox account as an asset, then reference that asset ID in your character's head part. The process takes two steps: uploading the image through the Roblox website, and then configuring the head mesh in Studio to use that image. You'll need a square image file (PNG or JPG) that's at least 128 by 128 pixels, though 512 by 512 pixels or larger gives better detail.
The face image displays on the front of a character's head, so design it accordingly — it should look like a face viewed straight on, not wrapped around a sphere. Roblox will automatically tile and position it on the head mesh once you apply it.
Key Takeaways
- Upload your face image to Roblox through the Create page on the website, where you'll receive an asset ID that identifies your image in Studio.
- In Studio, select the head part of your character model and paste the asset ID into the Texture property under the Face object.
- Your image file should be square (PNG or JPG) and at least 128 by 128 pixels, with the face design centered and facing forward.
- Test your face in Studio's play mode before publishing, since the way it wraps around the head mesh may differ from how it looked as a flat image.
Upload your image to Roblox as an asset
Go to the Create page on the Roblox website while logged in. Click Decals in the left menu, then click the Upload Decal button. Select your face image file from your computer. Roblox will process the image and assign it an asset ID — a long number that looks like rbxasset://12345678 or just the number itself depending on where you see it.
Copy this asset ID. You'll use it in Studio to tell the head part which image to display. The image is now stored on your Roblox account and can be used in any of your games or models.
Select the head part in your character model
In Roblox Studio, open the model that contains the character you want to customize. In the Explorer window on the left, find the character's head part — it's usually named Head and sits inside the character model's hierarchy. Click on it to select it.
Once selected, look at the Properties panel on the right side of Studio. If you don't see the Properties panel, go to View in the menu bar and click Properties to open it. The Properties panel shows all the settings for the selected part.
Find and configure the Face object
In the Properties panel, scroll down until you find a section called Face. This section contains the settings for the face decal on the head. Inside the Face section, you'll see a property called Texture — this is where you paste your asset ID.
Click in the Texture field and paste your asset ID. If your ID is a number like 12345678, type it as rbxasset://12345678. If it's already in that format, paste it directly. Press Enter to apply the change. The face should now appear on the head in the Studio viewport.
Adjust face color and transparency if needed
While you're in the Face section of the Properties panel, you can also adjust the Color property to tint the face image, and the Transparency property to make it more or less see-through. A transparency of 0 means fully opaque (solid), and 1 means fully invisible. Most custom faces use 0 transparency so the image shows clearly.
If your face image looks too dark or too bright on the head, try adjusting the Color property to white (the default) or a lighter shade. The color you choose will blend with the image, so pure white won't change the image's appearance.
Test your face in play mode
Click the Play button in Studio to test how your custom face looks on the character in-game. The way the image wraps around the spherical head mesh may look different than it did in the flat image file. If the face appears stretched, off-center, or distorted, you may need to adjust your original image and re-upload it.
Common issues include faces that are too small (leaving blank space on the head), faces that are off-center, or images with poor resolution that look blurry when wrapped around the mesh. If you need to change the image, upload a new version to Roblox, copy its new asset ID, and paste that ID into the Texture field instead.
Use the same face across multiple characters
Once you've uploaded a face image to your Roblox account, you can use that same asset ID on any character in any of your games. You don't need to re-upload the image each time — just paste the asset ID into the Texture property of any head part. This makes it easy to keep a consistent look across different projects or to reuse a face design you've already created.
If you want to use a face that someone else created, you'll need the asset ID from that face. You can find this by clicking on the face in the Roblox catalog or in another game, though not all creators make their asset IDs publicly available.
Frequently Asked Questions
What image file types work for custom faces?
Roblox accepts PNG and JPG files. PNG files support transparency, which can be useful if you want parts of the face to be see-through. JPG files are smaller but don't support transparency. Both work equally well for standard opaque face designs.
Can I use a face from another Roblox game?
You can use the asset ID if you know it, but most creators don't publish their asset IDs publicly. If you find a face you like in another game, you'd need to contact the creator to ask for permission and the ID, or create your own version of that design.
Why does my face look stretched or distorted on the head?
The head mesh is spherical, so square images wrap around it and may appear stretched depending on how the image is positioned. Test in play mode to see the actual result. If it looks wrong, try adjusting your original image — make sure the face is centered and consider making the features slightly larger to account for the wrapping effect.
Do I need to upload a new face image every time I want to use it?
No. Once you upload an image to Roblox, it gets a permanent asset ID. You can use that same ID in multiple games, multiple characters, or multiple times in the same game without re-uploading.
What size should my face image be?
The minimum is 128 by 128 pixels, but larger images show more detail. 512 by 512 pixels or larger is recommended if you want fine details like eyes or expressions to be clear on the head mesh. The image should be square — equal width and height.